Awakening / Forced awakening / Alarm clock
THE PROJECT OF STREET ART MUSEUM

for the VII International Moscow Biennale of Contemporary Art
CONCEPT
Everyday life has swallowed a person, having turned his life into a series of monotonous events: sluggish awakening when watching news feed in social networks, work and home routine, execution of physiological needs in the interval between mechanically performed actions.

Modern society has fallen into a continuous sleep, lasting regardless of the change of day and night. The oppressive reality, overfilled with uncontrolled information flows and spontaneous events, forces people to move into a virtual reality world that can be modeled on their own.

Emotional experience and process of personal experiencing of space with its heterogeneous elements is devalued in the gray world of oblivion. A habitual space makes sense only in being overcome, becoming a neutral background while traveling to the place of destination. It is unified and safe. Only an extreme situation or an emotional shock can temporarily awaken a person, but overcoming them, he falls again into mental sleep.

As an alarm clock, ringing in the morning and interrupting sleep, art can excite the mind and return interest to the world around. It can make angry with its surprise, inspire or call for action - the reaction is unpredictable. It can flare up and disappear in the universe, lingering in memory only for a short while or it can remain in eternity.

In this project artists present their means to awaken the viewer and reflect on the nature of sleep.
PARTICIPANTS
Alena Kogan, Russia
"There is an exit"

Concept:

Innumerable computer connections entangle our lives Pocket Internet constantly keeps us on a short leash making us to address ourselves with countless mentions from our personal pages, heaps us with notifications of incoming letters and advertising offers. Looking through Facebook or Instagram news feed we no longer read the news – at best we read headlines and sometimes just look at the pictures, save the links that we never read later. Modern man is like a fly caught in a huge cobweb, pulling at multiple threads passing from him; he hums languidly, but he can not get free. Content infinitely heaping from the network makes us weak-willed consumers of information white noise, incapable of action or deed. Humanity lives as if in a dream, in which there are distant events not affecting the personality; and only a sudden disconnection of the network can give a person a signal that he is here and now in a certain point of the world and time.
PROJECT DESCRIPTION
Getting into the installation space, the viewer is inside a huge glistening web, placed in a dark room. The web is a three-dimensional co-scale space object made of cellophane filaments with inclusions of the projection grid. Cellophane filaments form clots and depressions, stick into the floor and walls creating a labyrinth.

A web-labyrinth is a giant screen, on which a variety of content is projected from several points - news, art, sports, etc. In denser clusters of cellophane web the content is readable, in some places it's just lighted lines. Sound is electronic with inclusion of audio parts of reproduced content.

The viewer wanders through this labyrinth trying to catch the essence of transmitted information in the flashing of some discrete images. The path through the space is lined with luminous markers. Cyclic media composition creates a state between sleep and reality.

Suddenly all media content stops. The viewer finds himself in the real world again: he sees a huge web and himself inside it. After some time projections and sound are switched on again, immersing the viewer back into the space of electronic sleep.




Sergei Karev, Russia
"Source"

Concept:

We "drink" information, emotions, hope from the network. This is the river that we make the source of our "life" (social, political, intellectual). At the same time it is the modern Lethe, a river of oblivion; it takes us out of reality into the "cloud". Water is a symbol of both awakening and of sleep / lethargy. The materialization of the metaphor reveals it. Drinking real water from a similar source is a ritual action that can help to overcome dependence on information flows or to realize it at least.

PROJECT DESCRIPTION
Installation, possibly, several identical installations (important - in the room, not so important - in the exhibition space: it can be a corridor, a wardrobe, etc). There is a laptop on the pedestal; drinking water is supplied from the keyboard (or a broken screen) via tap or drinker, when one turns / pushes the tap / button (by the principle of a cooler with water supply from below - an electric pump is needed, therefore electricity (power socket) is needed). The characters and letters on the keyboard are confused. If the tap is in the monitor, then on the keyboard one can read an inscription (for example "source").

Sergei Karev, Russia
"Last call"

Concept:

A cock crow is an archaic alarm clock. A cock wakes, warns, drives away night evil spirits, ghouls. It cries for the beginning of a new day, greets the Sun. But it is also a "red cock" - a fire, anarson, a revolution. It is the same "roasted cock", which must peck us to make us start acting. But it is a head without a body, like the epic giant - it is unclear whether he is alive or dead, whether he can still raise someone from sleep.

PROJECT DESCRIPTION
Description of the project (sculpture or graffiti)

Sculpture: abstract steel cock head with an open beak for crowing, which "grows" from the floor / ground. The estimated height is 2.5 meters. Color is dark red, burgundy (version - rusty iron).

Graffiti: the same profile, but red on the wall. Size - the more, the better (from 5 meters). Version - can be made of words (for example, "get up, awake")



ZTwins
Triptych "Awakening"

Project concept and description (idea 1)
The moment of falling asleep is shown here. The first image is reality (tranquility, monochrome colors); it is followed by falling asleep (transition state, the picture becomes colored and moving begins); and at last the third stage is sleep (bright colors, complex forms, movement, creativity, the world of the subconscious).



If you look at it from the other side, the process of awakening is shown. The first image is a dream in the real world: everything is gray, nothing attracts attention, actions are performed automatically. The second and the third images show the moment of awakening, in which colors and forms are no longer gray, but bright and juicy, interesting in form4 this is awakening from sleep in reality, returning to the real living world through art.

PROJECT CONCEPT AND DESCRIPTION (IDEA 2)
Optical illusion possibly located in the area of stairs or in the entrance group to attract viewer's attention at once from the entrance. This work can be done on everything, on which it is projected, and then collect all these projections in one point: these are metamorphosis of forms, absurdity happening in dreams, dynamic and bright.










Oleg Kuznetsov, Russia
Selfie in the museum

Concept

This project deals with an attempt to transfer the virtual space of the Internet and social networks into the discourse of art. We live in the age of images and information. And every time we look through an Instagram news feed or read an article on Facebook we quickly forget what we've just saw or read. The rhythm of an every-second image viewing became normal clogging our brain. Technology relaxes people and makes them more passive, reducing satisfaction with their life. This project was started by Oleg Kuznetsov as a research desire to demonstrate the negative influence of selfie on works of art, where the work is a background, but it becomes more popular with every published photo. For example, Walter Benjamin in his essay "The work of art in the era of its technological reproducibility" interpreted the impact of technology on the art by loss of its aura.

PROJECT DESCRIPTION
Previously the selfie project was carried out by the artist only in a digital manner (a separate Instagram project). Later, using the current medium – smartphone – the project was implemented at the exhibition "Holiday comes to you" in the Museum of street art. Now the project will expand due to canvases: painting is the very first medium of art. It is planned to make from 4 to 6 100х150 cm oil paintings in a realistic manner for the exposition – their size refers to the diagonal of a smartphone. The plot – self-portraits (selfie) of the author against the background of works of art with Instagram navigation menu.



Maxim Svishёv, Russia
"Vse idet po planu / Everything is going according to plan"
Concept:

The lines of TVs filling the space are like Qin Shi Huang terracotta army. The army that imperator created during his life to defend himself from the danger in his future life. I doubt it helped him, but the efforts was titanic. I consider TVs army as a system attempt to protect itself from destruction. Zombieing, somnolent content, plunging millions of people into lethargical sleep; the army keeping out of over warrying, over thinking and superfluous movements. Remake of the song of Grazhdanskaya Oborona "Vse idet po planu / Everything is going according to plan" is weeping from TVs. It has no nerve that is ripping ears and mind as in the original, it's more lullabying, hypnotizing by the phrase "Vse idet po planu". According to what plan? Gosplan, global conspiracy plan, God's plan, alien civilization plan, collective conscious creative plane… ?

Composer – Alexander Belkov. Remake of the Grazhdanskaya Oborona song "Vse idet po planu / Everything is going according to plan"

Video of the installation which was presented at the "Brighter Days are Coming" exhibition. Street Art Museum, Saint Petersburg, 2017.
Maxim Svishёv, Russia
«DQ demo»

PROJECT DECRIPTION
took the image of Don Quixote as the basis, but this work does not reveal the plot of the great novel by Miguel Cervantes. For me, it's about the virtual worlds into which you escape from real life. The computer is only an understandable image. Today, everything is at your service: the Internet, blockbusters, television, computer games, the media – everything for living other people's lives. Artificial space allows you to perform feats, participate in interesting events, get a lot of impressions and new information, but a person does not live. In my work, Don Quixote plunges into the digital reality of the computer to get a dream, to get the image of a virtual girl, an optical illusion, but in the end he decides to return and live here and now. In general, the whole world is like a virtual game in which 'Game over' is not the end but an opportunity to try again or move to another level.
Composer Alexander Belkov, performer Marat Shemiunov.

Link to the video
Locally grown grape is cheap and very juicy
THE EXHIBITION WILL BE IMPLEMENTED IN A SPECIFIC SPACE
Contact
Tanya Pinchuk
Mob:
+7 921 881 05 45
E-mail: ta@streetartmuseum.ru


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